Národní úložiště šedé literatury Nalezeno 3 záznamů.  Hledání trvalo 0.00 vteřin. 
Cultural Evolution of E-sports: Content, Context and Culture
Straka, Václav ; Reich, Pavel (oponent) ; Ellederová, Eva (vedoucí práce)
This bachelor’s thesis deals with issues of eSports and cultural expressions associated with them. eSport is a term describing playing video games on a professional level. The aim of this thesis is to describe the evolution of the eSport community and the current status of this community in countries where eSports are the most popular. The introductory chapter focuses on the historical development of eSports and the subsequent creation of the professional player base as it exists now. The following chapter describes the status of eSports and the public attitude to them in countries where professional gaming is popular. The next chapter specifies genres of video games that are played as an eSport. Each genre is characterized by its development and features including the examples of the most popular games. Subsequently, the thesis discusses the current profile of a professional eSport player as well as the process of becoming one. It further delves into the representation of gender and race when talking about the eSports industry. The last part of the thesis deals with the cultural framework of video games and the categorisation of eSports.
Cultural Evolution of E-sports: Content, Context and Culture
Straka, Václav ; Reich, Pavel (oponent) ; Ellederová, Eva (vedoucí práce)
This bachelor’s thesis deals with issues of eSports and cultural expressions associated with them. eSport is a term describing playing video games on a professional level. The aim of this thesis is to describe the evolution of the eSport community and the current status of this community in countries where eSports are the most popular. The introductory chapter focuses on the historical development of eSports and the subsequent creation of the professional player base as it exists now. The following chapter describes the status of eSports and the public attitude to them in countries where professional gaming is popular. The next chapter specifies genres of video games that are played as an eSport. Each genre is characterized by its development and features including the examples of the most popular games. Subsequently, the thesis discusses the current profile of a professional eSport player as well as the process of becoming one. It further delves into the representation of gender and race when talking about the eSports industry. The last part of the thesis deals with the cultural framework of video games and the categorisation of eSports.
Uplatnění bývalých profesionálních hráčů e-sportu na trhu práce
Lipták, Martin ; Kaczor, Pavel (vedoucí práce) ; Míka, Michal (oponent)
Tato bakalářská práce je věnována tématu e-sportu a bývalým profesionálním hráčům e-sportu. Zabývá se shrnutím a následnou analýzou možností bývalých profesionálních hráčů e-sportu na trhu práce. Teoretická část se zaměřuje na obeznámení se základními informacemi o e-sportu, trhu práce, rekvalifikaci a státní politice zaměstnanosti. Přibližuje základní informace o společnostech a hrách, které tyto společnosti provozují. Praktická část rozebírá již konkrétní možnosti bývalých profesionálních hráčů e-sportu na trhu práce a zároveň obsahuje názory těchto hráčů na danou problematiku. Jejím cílem je zanalyzovat a vyhodnotit konkrétní možnosti těchto hráčů.

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